You're supposed to fill the remaining two slots with cohorts found around the game. It is not, however, the maximum number of characters you're supposed to be able to make. Why six? Because that's the maximum number of characters you can have in a party. A trading system whereby you make profit via 'trade bars', a secondary kind of currency.įor our heroic adventure we're going to need six - count 'em, six - hearty heroes. Eleven 'cohort' characters you can recruit for some extra firepower, albeit they're much less in personality than the companions of every other CRPG. A chance to create up to four characters as the core of your adventuring band, in the style of Icewind Dale. A spiffy new overland map with random encounters that lets you wander around, fight monsters, and discover treasure somewhat free of the normal structured RPG format. All the accoutrements of a CRPG in the Black Isle/Bioware/Obsidian vein, meaning experience points, levels, gold pieces, wolf pelts, frothy mead mugs, etc. Because of these quirks, Storm of Zehir might not be very interesting done as a regular Let's Play. It can be fairly said that they didn't entirely succeed, making Storm of Zehir somewhat of a strange game. It tries to capture the feel of some of the more 'old-school' CRPG games with a less-flashy story that encorperates more exploration, dungeon-crawling, and player-made parties. Thus, I really don't give a shit about that anymore.Hello, and welcome to Let's Play Neverwinter Nights 2: Storm of Zehir! The second expansion pack for the Neverwinter Nights 2 computer roleplaying game series from Obsidian, Storm of Zehir is a marked departure from its predecessors. They slowed the blog down, hid my content, and basically it's a lot of work for fuck-all gain. I experimented with "current gen" layouts and didn't like them. Most other NWN blogs use the same basic layout, not many people have complained about it, and the blog is almost as popular as crpgaddict (who uses a similar layout, has been blogging for twice as long and has four times as many write-ups). It's a basic blog layout that people should be familiar with.
That said, it could certainly be taken as an implicit recommendation so I've edited the write-up to explicity recommend against installing into Program Files.Īs for the blog's layout, I don't see what the problem is. I never explicity recommended to install NWN2 in Program Files I only used Program Files as an example because that's what NWN2 defaults to.
Pseudonymous: Here are two pro-tips for you: Stop telling people to install old games in program files and change the template of your blog to something that is less cancer inducing.